5.2.0: New and improved Glasses Export

- "Extract Glasses BETA" has been transformed into "Extract/Export/Delete Glasses", for use with VRoid models that wear glasses/eyewear (added through the accessory option in VRoid Studio).
This has only been tested with VRM 1.0 models with materials reduced to 8.
As it implies, it separates the glasses as it's own mesh, exports, and then deletes the glasses from the scene. You should do this after button 3. It'll save in the same directory as the BakinVRM VRM exported model. You can then load it into Bakin as a subgraphic onto the VRoid model in game, letting you toggle on/off the glasses.
- Fixed button 3's merging properties, fixing a bug where models with tons of hair have their head tilts broken. This was due to the strange fact that if a VRoid model has "a ton" of hair, it creates an additional hair mesh.
- Removed Fox and Rabbit ears extraction buttons, since native VRM formats in bakin (most likely) give them physics, making seperating them impossible (unless you want static ears). The functions are still in the code, so if you really need them, just add back the button through the panel's code.
- UI adjustments.
The VRM guide is being updated to include a passage on glasses! Guide: RPG Developer Bakin & VRM Models - Animations, Rigging and more! by Meringue Rouge
Files
vrm_bakin_toolkit_4.zip 14 kB
Mar 17, 2025
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More posts
- 6.2.1: Fixed bug with animation helper63 days ago
- 6.2.0: Head Tilt Bug FixJun 27, 2025
- 6.1.0: VRM Name related Export bug fixJun 20, 2025
- 6.0.0: Blushes added! Japanese/Chinese added.May 31, 2025
- 5.4.1: Head shape keys are now a separate stepMay 22, 2025
- 5.4.0: Multiple irises fix for unrestricted materials VRM modelsMay 02, 2025
- 5.3.0: Bakin 1.14 SupportApr 24, 2025
- 5.1.1: Fixed (for good) VRMA and duplicate actionsMar 10, 2025
- v5.1.0: _base animation exporter fixed for all animations!Mar 08, 2025

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